
Procedural Texture Node Editor
A downloadable tool
Texture Nodes is a free, browser-based procedural texture editor built on WebGL. It gives artists a visual node graph to build seamless, tileable PBR materials from scratch — no install, no account, no watermark.
Connect noise generators (Perlin, Worley, Simplex, FBM), geometric shapes, pattern tiles, gradient maps, warp and distortion nodes, and a full set of image-math operators into a graph. Every node renders live as you edit, with a 2D output preview and a 3D mesh viewer (sphere, cube, plane, cylinder) so you can judge the material on an actual surface before you export.
The editor generates a full PBR map set from a single graph: base colour, normal, roughness, metallic, ambient occlusion, height, emission, transmission and thickness — all at user-selectable resolutions up to 2048×2048. Tiling is seamless by design; every procedural node wraps cleanly at the edges. Export individual maps as PNG or TGA, or bake an animated flipbook spritesheet for real-time VFX in any game engine.
Workspaces are saved to the cloud anonymously — no login required. Keep your private edit link to reopen and update your work from any device. When a texture is ready to share, publish it to the free community gallery under Creative Commons so other artists can browse it, open it in their own editor and remix it.
A growing library of group presets — Brick Pavers, Splatter Tiles, Arrow, and more — lets you drop complex multi-node setups into the graph with a single click. Prime group presets are available to Patreon supporters. Every node and preset is documented in the built-in help site with live-rendered examples and parameter reference.
The desktop app (Windows) wraps the same editor in an Electron shell, adding native file open and save dialogs, persistent window state and offline detection — while keeping full cloud and gallery connectivity through the live vfxparlor.com backend.
| Updated | 2 days ago |
| Published | 3 days ago |
| Status | Released |
| Category | Tool |
| Author | VFX Parlor |
| Tags | Materials, Textures |



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